Monday, 3 December 2012

shadowrun death and dismemberment table


so i wrote up this table a couple of days ago, put it up on the g+ and had a mate look at it to, so anyway a death and dismemberment table for shadowrun 4a

Guns and/or Bullets
2d6 added
2 shot in the face – you are dead (your brains are all behind you)
3 bullet shatters your tendons and bone (or servos and lubricant lines) of your lower arm (1-3 left, 4-6 right) you will need to pay for a bio fix (cost of muscle augmentation in game) or a cyber replacement. -1 dexterity (regarding anything with your hands) for 1d6 weeks
4-5 bullet hits a major artery/servo in your arm (1-3 left, 4-6 right) a body test (3-4 hits) will be needed to be able to conduct your own first aid, otherwise you will bleed out in 2d6 turns. A first aid test (4-5 hits) will staunch the bleeding enough that you can get to doc wagon/crash cart/hospital. Your arm will need a bio fix (cost of muscle augmentation x2 in game) or a cyber replacement) ) then roll 1-3 -1 strength, 4-6 -1 dexterity (to unaugmented score)
6 bullet shatters your tendons and bone (or servos and lubricant lines) of your lower leg (1-3 left, 4-6 right) you will need to pay for a bio fix (cost of muscle augmentation in game) or a cyber replacement. -1 to dexterity (regarding anything with lower limbs) for 1d6 weeks
7-8 bullet hits a major artery/servo in your leg (1-3 left, 4-6 right) a body test (3-4 hits) will be needed to be able to conduct your own first aid, otherwise you will bleed out in 2d6 turns. A first aid test (4-5 hits) will staunch the bleeding enough that you can get to doc wagon/crash cart/hospital. Your arm will need a bio fix (cost of muscle augmentation x2 in game) or a cyber replacement) then roll 1-3 -1 strength, 4-6 -1 dexterity (to unaugmented score)
9-10 the bullet pieces your lung, you struggle to breath (asphyxiation will happen in 1d6 turns) unless a successful first aid test (5-6 hits) happens (you cant do this yourself, but you can add 1d3 turns by not doing anything and holding your arm/hand over the wound). You will need a internal air tank or suffer -2 to all athletics tests for the next 2d6 weeks. -1 body (to unaugmented score)
11 the bullet hits into your lower body and you suffer a wound to your abdomen, you will need a successful first aid test (6 hits) to get your lower intestines back in without wreaking it up too much. You suffer a -2 to all athletics/dodge/brawling/stabbing/clubbing/ tests for the next 3d6 weeks. -1 body (to unaugmented score)
12 you are shot in the head, but narrowly manage to aviod being killed. roll (1-3 eye, 4-6 ear, then 1-3 left, 4-6 right) you lose vision/hearing in that eye/ear, a cyber eye/ear is the only way to replace it otherwise you are blind/deaf in that eye/ear. -2 to all perception tests (for 1d6 days after you get the cyber eye/ear) until the eye/ear is replaced


i had a dude roll on this table twice on the weekend, he suffered a shattered bone to his lower left arm and a pierced lung. i spoke to a couple of people after to see what they thought of it, the guys said it seemed fine and that the only problem was going to be the in game cost, but you know what they say about that. FUCK THOSE GUYS!!!

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