Tuesday, 22 January 2013

A Couple of Random Tables

here are a couple of different random tables that i have written up for a game of Murder-Maze (here is a rules link for it http://dndwithpornstars.blogspot.com/2012/12/welcome-to-gigastructure.html) that i was going to run a few days ago (but i will probably run it in a couple of days).

the idea behind them was to fit into the Murder-Maze style of game while at the same time not count anyone out for playing something random (like spiderman, or an ooze) so i went for a weapons table and an armor table.

first up is the weapon table;

WEAPON TABLE (D8)
1 - Fragmentation Mine; this weapon activates when someone comes within 10' of it and explodes in a 10' radius, 2D6 damage
2 - Pistol of Wonder; this small pistol has a wooden handle with a weird looking segmented barrel and a veriety of different symbols notched into it, it has 1D4 +2 shots, roll on wand of wonder table for effect
3 - Small Pistol; this is a 9mm pistol, it has 8 shots, 2D4 damage
4 - Large Sword; this sword is any type of large sword (that can be used one or two handed), 1D8 damage (one handed) / 1D10 damage (two handed)
5 - Claymore Mine; this weapon works with a 20' cone facing in a single direction, 4D4 damage
6 - Two-sided Energy Blade; this is a large energy sword that has two blades on it, 1D12 damage, on a fumble the player using this rolls on the death and dismemberment table
7 - Laser Pistol; this small pistol is the standard sidearm for any good imperial agent in the universe, 1D8 damage, if a fumble is rolled the pistol becomes a very nice looking paper weight
8 - Poison Blade; this small blade is nothing special to look at but it seems to constantly excrete some sort of poison, 1D4 damage and a save vs paralyze (paralyzed target looses next turn)

now for the armor table;

ARMOR TABLE (D8)
1 - Armored Vest; this vest is made of a kevlar/spider silk composite weave, 25% chance of taking half damage (roll under 25 on D100)
2 - Nanobot Pen; this small epi pen has a constantly moving silvery-black liquid inside of it, when taken ignore your next result on the death and dismemberment table
3 - Cure Wounds Potion; this small vial has a radiant greenish-yellow liquid in it, heal 1D6 HP
4 - Chameleon Suit; this jumpsuit has a series of reactive panels on it that automatically blends into its surrounding area, +2 to AC, when ever you are hiding you are at -4 to be found
5 - Shock Vest; this vest is made up of a verity of different segments that are all connected to a small battery pack located on the back of the vest, when ever you take damage you emit a small electrostatic shock doing 1D4 damage, if someone is hit by this shock they must make a CON save or loose half of their next action
6 - Leather Jacket; this jacket is exactly what "the Fonz" wore on happy days, you take 2 points less damage from every attack
7 - Over Shield; this small shield generator can fit inside of your pocket, it makes a small purpleish field surround your body negating all damage for 1D10 rounds
8 - Duster; this is a large brown duster, you have seen it on every cowboy movie ever (and newer movies too), whenever you make an melee attack anyone within 30' of you must make a WIL save or be stunned for 1 round (only have half an action)


so that is what they are, if you think that they are over powered or have something that you would like to add to the mix let me know

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