Movement – 30’
Health Dice – 1D6 ever other level (3, 5, 7, and 9)
Special Ability – reroll one dice (any dice, even damage) per level (so once at 1st, twice at 2nd, etc etc), you have to take the result of the reroll (even if its worse)
Ex; Rogue rolls to hit and succeeds, then rolls for damage and gets a 1, chooses to use his human reroll and gets a 5.
Assassin rolls to hit and misses, reroll and hits