Thursday, 28 February 2013

Sword of Planetary Transportation

so last week when jason ran us though a donjon game (which was fun, yet terrible) i was luckly enough to get a cursed sword, as its a FLAILSNAILS game i got to find out about the curse and im now a bit sad (i think my level 2 necromancer is going to die, and im just not ready for that yet)

so the sword i got was a -2 sword of planetary transportation (cursed), i wasnt too sure how to run this (as it could go either way) and looked at the SRD to see if i could find anything on it (turns out not really) and then i asked if anyone had ideas upon it and an idea for a random table came up (trent then sort of made one), so i went and made a table and trent went and made a table, but anyway here they both are.

roll 1D20

1 Wielder
2 Wielder without there stuff
3 Wielders stuff
4 Target
5 Targets stuff
6 Person to the wielders left
7 Person to the wielders right
8 Person to the wielders left stuff
9 Person to the wielders right stuff
10 Everything within 1D6 feet
11 Everything within 1D6 feet (the the wielder)
12 Everything within 1D6 feet (not the target)
13 Everything within 1D6 feet (not the wielder or target)
14 A random object on the wielder (count equipment and roll from there)
15 Someone else in the combat (1-3 bad guy, 4-6 same team as wielder)
16 Wielders soul but not body
17 Wielders body but not soul
18 A piece of the scenery
19 1D10 feet of dirt (or what is ever under the wielder) in a 1D6 feet circle, with the wielder as the center
20 Everything within a 1D100 foot radius sphere with the wielder as the center

50% chance that the world is habitable

and the other one

WHAT
Roll 2D6 to determine what is transported (target = what the wielder attacked)

2 everything within D20 ft radius sphere except the target
3 everything within D20 ft radius sphere
4 the targets stuff
5 a random nontrivial thing (GM discretion) within D20 feet
6 the wielders stuff
7 the wielders and his stuff
8 the wielder without his stuff
9 the wielders soul/spirit but not body #
10 the wielders body but not soul/spitit #
11 the target and his stuff
12 roll again twice ^

# save vs death/con/fort or die. pass and you live, but you still have no soul. Maybe youre undead? sort of? maybe you cannot heal naturally? maybe you save at -3? maybe you cannot be targetted by clerical/divine magic? maybe you can get it back? maybe your gm has some ideas...

^ if you roll this a second time, the entire planet is transported. ignore the second dice. your gm can deal with this, or reroll if he doesnt want to.

the result is immediately transported, in a (gm description), to a new planet

WHERE
Roll 1D12 to determine which one:

1 vastly distant planet of insurmountably lethal nature. transportees immediately and irrevocably destroyed
2 nearby planet of insurmountably lethal nature. transportees immediatley and irrevocably destoryed
3 distant planet of lethal nature. transportees killed somehow, if living/animated/sentient/mobile whatever, but theoretically retrievable
4 nearby planet of lethal nature. tresportees killed somehow, if living/animated/sentient/mobile whatever, but theoretically retrievable
5 distant relatively inhabitable planet. trasportees alive. make some kind of survival check or con/fort save each week to stay that way? 100XP/level each save passed
6 nearby inhabitable planet. transportees just chilling on another planet. there are like fruits? maybe some edible crustaceans. its not bad
7-10 planet that is a setting of a random (D&D or otherwise) GM from among the players (volunteers only) only volunteer if you plan to run a game/include the change
11 to the planet of whoever gave you the sword
12 transported back to the original planet, but (1D10) 1 ten hours ago, 2 ten hours in the future 3 ten days ago 4 ten days in the future 5 ten weeks ago 6 ten weeks hence 7 ten months ago 8 ten months hence 9 ten years/decades/millenia ago 10 ten years/decades/millenia hence



No comments:

Post a Comment