so he was working on some weapons stuff and didnt know what to do for if they stuffed up or critical failed a roll, so i said that i would write up a random jam table for him. so here it is:
Random weapon jam table
Roll 1D6
1 You didn’t put the magazine/clip/(whatever for laser
weapons) all the way in, it’s now at your feet
2 Empty magazine/clip/(whatever for laser weapons)
3 Double feed, there is two rounds in the chamber
4 Didn’t eject last round correctly, didn’t cycle to next round,
didn’t (whatever for laser weapons) correctly – add +1 to rolls on this table
from now on
5 Bad ammo/dud round/poorly charged (whatever for laser
weapons) – add +1 to rolls on this table from now on
6 Broken extractor/rotation pole/(whatever for laser weapons) –
(when you fire roll under 48% otherwise you suffer a double feed) – add +1 to
rolls on this table from now on
7+ Broken firing pin/hammer/(whatever for laser weapons) – (weapon is actually broken)
please let me know if i should of added anything else or what you think of it