Wednesday, 26 March 2014

Death Frost Doom play report

So I ran Death Frost Doom for my home game, what follows is the two posts that I placed onto my G+ page after we had finished for the season. I hope you enjoy reading it, as I enjoyed running it

So there may be spoilers ahead

the dwarf, cleric, and holy warrior were heading down the ladder from in the main room to the beginning of the dungeon. While they were doing that the mage, specialist, werewolf, and fighter were looking through the cabin. The mage found a bed room with someones stuff in and took everything, the fighter found another bed room with not much in and still took it all (including a bag of purple powder), the specialist found a sitting room with a thousands of years old painting in it, it showed the entire group standing around an alter and the fighter was drinking from a golden goblet while being shined upon with a holy light. They then caught up with the dwarf, holy warrior, and cleric who had walked down a hallway which had a heap of faces carved into it. The group continued on searching though the place and found a largeish chappel, it has many a pew made of marble and there were paintings all around the room which depicted various morbid scenes. They decided to grab some of the black stagnate water from inside one of the basins and then upon having another look found that there was heaps of teeth within them. Figuring this ment nothing they went though the door they could push open and proceeded to explore the area a bit. After not really finding much (the specialist got a ring that turned him invisible and a special monocle that let him read the language of the Duvan'Ku, and the mage ended up with a scroll of protection vs lycanthropes) they went back to the chappel to figure out how to open the other door. The dwarf grabbed a jeweled dagger from off of the alter and a ruby necklace, which the werewolf played the organ made of human and giant bones. The organ spat some yellowish looking spores into the air and the werewolf got a deep breath of them (taking 4 damage) then the cleric figured out that some places needed a sacrifice to get deeper into them and that this might be such a place. The mages familiar had said that it had found a dead bodt and she went off to grab some teeth out of it. They headed thorough and found a bunch of crypts with heaps of bodys inside of them (thousands of them) and began to raid them (getting gold and jewels, which they were heaps stoked about as they hadn't seen much gold or jewels) they continued to seach through this area and then came to an entrance way that was blocked by some sort of coral plant thing which attacked the werewolf as she got close to it with her torch. The specialist slipped on his ring and negotiated his way though the plant into the alter room (the same one that was on the painting that he took earlier) and had a look around the place. They all saw that there was some writing on the alter and when asked what it sais the specialist replied "just have fun", the mage was suspect of this and she cast ESP and then read the specialists thoughts and spoke aloud what was actually written there. It turns out that they were actually words of a special spell and when said, the cleric felt the sudden urge to sacrifice someone at the alter, the dwarf was very happy to be this sacrifice. The werewolf and mage decided that now would be a good time to leave as they didn't want to accidentally sacrifice someone in the party. The fighter stayed though to make sure that everything was ok while the holy warrior yelled "no brother, I shant let you make a false sacrifice. For only the Ori deserve our worship" and smashed his way through the plant. He (the holy warrior) proceeded to tackel the cleric and choak him out, while the dwarf was bearing his neck upon the alter ready and happy to be sacrificed. They managed to snap out of their temporary madness and the holy warrior woke the cleric up saying "dude, you only make sacrifices to the Ori. Come on man". They then threw some alchemist fire onto the plant blocking their way and watched it burn. The dwarf then found a secret door and they (the dwarf, cleric, fighter, and holy warrior) went through it and found a door that had been barred from the outside and something was inside it banging upon the door trying to get out. They opened it up and were confronted with a ghoul, and after defeating it checked out his room. Meanwhile the werewolf and mage were hanging out in thw chapel waiting for the rest of the group to return, when they heard a extremely loud crash and murmuring coming from the hallway to the crypts.

We then had to wrap up and stop there as it had gotten late, next week they will finish off death frost doom and then find out about the stuff that they have and have caused to happen

Where we left of the brave adventurers had split the party while they were in the catacombs of death frost doom. A majority of the group (cleric, holy warrior, specialist, dwarf, and fighter) were still deep within the dungeon behind the secret door near the alter. They had just finished disposing of their first "alive" undead creature (it was a ghoul) and explored it room finding a small locked wooden box inside of the coffin. They went further into the labyrinth and found some more doors barred from the outside, behind most of these doors they heard banging and scraping. They decided to push on and not worry too much about the doors as most of them were hurting (low health due to various things), and they found a door that wasnt barred. Figuring that this would be "mostly safe" they opened it to be confronted with a room full of gas (which I nailed the description of by saying it was "a solid gas"). Not afraid the holy warrior went into the room and the door slammed closed behind him. The group reopened the door and saw the holy warrior taking to someone (nice clothes, great hair, and pale) the holy warrior turned to his compatriots and stated "we totally have to help this guy". The rest of them reacted with both suspension and slight concern, but the cleric also came around to the thought of helping this inderviual (a charm person spell will do that though), the rest of the group (fighter, dwarf, and specialist) thought this idea was silly and wanted none of it. The new comer who called himself Maximus (was given the moniker C-Max by the group) said that they must make haste out of the dungeon, but he needed to do something first. He went to one of the barred doors, opened it, revealing another ghoul, told the ghoul to "stop, and follow me", the ghoul did just this. He went into the room and upto an alter where upon he swore that anyone who helped him he would not hurt. The holy warrior and cleric also swore at this alter that they would help Maximus (I gave them another chance to save at this point (which they failed) as they had their own "gods" and they were swearing upon an alter to some sort of ruinous gods). Maximus said that he would need the box of dirt within the room he was in, and then they were "out of time and had to leave before what was now awoken came to kill them". So the group left the catacombs with haste and returned to the surface.

Meanwhile the other part of the party (mage and werewolf) were chilling out within the chappel that was still in the dungeon. After waiting around for the other for about 20-30 mins (where in the loud banging and crashing began) they decided that they were probably best off going to the surface and waiting for the others there, as the surface provided a much better place to be able to escape any danger coming for them. While up on the surface the mage sent out her familiar to scout around and let her know if it saw anything, which it did, it saw lots of shambling people coming from down the hill a bit. The girls weren't too worried though as they could escape away from them, just by moving in the same direction the hord was moving. After about 10-15 mins on the surface the mages familiar informed her that two members of her party were coming out of the hut with a unknown person, and they were heading down the hill and not towards them, then the rest of the group minus the specialist came out of the hut. The mage directed her familiar to fly down and bring the rest of the group to her. They did that and the party was reunited (apart from the cleric and holy warrior). They began to head towards the city nearby as the rest of the group heard Maximus talking about needing to head towards the nearest town (the group only knew about the city being near by).

The holy warrior and cleric with C-Max and ghoul in toe began to walk towards Kolsvik (northern kingdom that had been inundated with ice, snow, and winter for many years and is ruled over by a "crazy bitch queen") but the path they took brought them nearby a small town. Upon sighting the town 5 undead pegasus with reapers upon their back flew down from the sky and landed in front of the group. One of the reapers raised its hand and pointed at the box if dirt that the holy warrior was carrying, Maximus fell to one knee, the holy warrior handed the box over which then grew in size and shape to that of a coffin. One of the reapers hopped off its pegasus and began to rope the coffin up so that they could carry it. Maximus then climbed upon the pegasus and said "I release you from your oath", upon this being said the two holy men snapped out of their state and realized something was not quite right. Then the ghoul attacked them.

The rest of the group began a long journey down the hill, away from the undead hord coming down after them and towards Kolsvik but also following the others at a distance (a link was maintained via the mages familiar), but as they weren't being provided strength by something or someone the group had to rest. They decided to climb a couple of trees and sleep up there for the night. Some undead had followed them and were waiting for them underneath the trees when they awoke. The specialist had a potion of enlarge and drank it, then he began to carve a large area through the zombies by knocking them aside so that the group could escape. They began to run and managed to outpace the zombies chasing them. Then they came into sight of a town.

The ghoul attacked the holy warrior and cleric who managed to deal a fair amount of damage to it, but just as it was struck down it clawed at the holy warrior opening up his throat, he began to bleed out and the cleric prayed for the Ori to save him. But only received a wave of indifference in return. The cleric then went to the town to find somewhere to sleep, the local sheriff was suspicious of him though and "locked" him up (put him in a cell with the door closed) and the cleric passed out on the rack.

The rest of the group arrived in the town just as the sun was setting, and just before they entered they saw the dead body of their holy warrior friend without any of his gear (the cleric rifled though his body after praying for forgiveness from the Ori). The group went into the town where they saw the sheriff, they asked for somewhere to burry their late friend and if anyone had seen their cleric mate. After being told whats what by the sherrif they went to an inn for the night.

The next day the group was up and finally back together and they headed towards the city. They arrived as night was beginning to fall and found an inn to stay at.

We then wrapped up, with the group in Kolsvik, and an undead horde moving around the country side.

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