Wednesday, 26 March 2014

Opening Adventure for an All Flesh Must Be Eaten game

So I have ran this adventure path or whatever you want to call it, something like three or four times now and each time I have had a different outcome (well mostly) and a mate has asked if I could help her with setting up her first adventure to run for a group of mates (they are playing All Flesh Must Be Eaten) it will also be her fist time DMing (wipes tear) hopefully I might be able to get in on the game or at least come along and watch. But whatever. Anyway here is the adventure.

You are a group of people who have been working for Umbrella (or an organization that is similar) so it is recommended that you are all at a minimum using the Survivor option when making characters as Norms won’t be skilled enough to get through this (im not saying that they won’t be able to do it, and feel free do make your characters Norms that’s fine) also I am not using any of the Inspired stuff here as I feel that it detracts from some of the “realism” that I wanted included in the game.

Set up:

Mission Briefing:
You have been tasked with infiltrating the hospital at Raccoon City to help with the containment of a biological incident; you are also there to extract two high value targets whom are important to the company. The hospital has been in a state of lock down for about three to five hours now and there is a police presence outside of the place maintaining the lock down and quarantine procedures. The Centre for Disease Control will be on site within two hours, you are to get in and out before they arrive. If you are compromised by the CDC at any point the mission will still proceed as normal, but you are required to inform HQ immediately.


The two people you are extracting are John Smith and Jane Doe, John is a Medical Administrator and will be found in the admissions wing, Jane is a surgeon and it is suspected that she is currently in surgery. These people are extremely important and must be extracted without delay and uninjured. The extraction for these members will be via helicopter, you are to call it in once you have secured both the members and the landing zone.

Arrival on scene:
Depending upon how many people you have within the group is how many vehicles you have, four people can fit into one vehicle (run off of this for the amount you need).

The front of the hospital will have a police blockade and they won’t be letting anyone though, they also don’t care if you are from umbrella, the only people they will let through are the members of the CDC. The back of the hospital is much the same with the police presence and their feeling towards people coming though. They won’t break quarantine.

Inside the Hospital:
The virus is airborne, anybody who isn’t wearing a gas mask is automatically infected with the virus and don’t get a save. The incubation period of the virus is around 3-5 hours, then people will start showing symptoms. The gas masks that Umbrella have given out are rated to keep the toxin out for five hours, then they will stop working.

Upon breaching the hospital (regardless of how they enter) the virus escapes and begins to infect any living creature that is within a 150KM radius of the hospital, then the virus will have spread too thinly and infection is only available through saliva/blood/mucus, biting and scratching/clawing tend to be the most common way the infection is spread (congratulations you have successfully unleashed the zombie virus upon the world). The people inside of the hospital have all been infected by this virus and are beginning to show signs of turning.

The first people to turn are in the following areas: (feel free to change this, or to make it as cinematic as you would like)
Surgery – anyone currently being worked on
Radiation – anyone currently in an MRI machine
Morgue – anyone that isn’t alive
Emergency – staff out the back, followed by anyone bitten.

If someone is bitten:
Is someone is bitten within the hospital that has already got the virus within their system (so anyone that isn’t the team), will automatically turn into a zombie. There is no wait time needed for this to occur as the virus has been running through their system and this bite/scratch is enough to send them over the edge and to become a member of the walking dead. If anyone else is bitten they must make a CONSTITUTION save (taking into account any special abilities that they may have) and beat 10. If they fail then they have CONSTITUTION hours until they turn, if they pass they have CONSTITUTION days until they turn, or you just have them turn when it feels right.

Use the basic zombie stats provided in the book.
If more than two zombies are attacking the same character times the damage by the amount of zombies (eg 4 are attacking a character the damage is times by 4).
Roll for random hit location each time they attack.
A INTELLIGENCE test of 11 will let people know that the head is the weak point (get to test each time one is killed, but if hit in more than one place before the death, due to a burst or something, then it will become a method of elimination) otherwise they don’t know.
An attack to hit the head is made at -4

John Smith and Jane Doe:
These two will do anything that they have to do to finish whatever job they are currently on (especially Jane if she is doing surgery), John is probably only dealing with people in emergency so he won’t mind leaving too much. John has some files that he needs to take with him that are stored on the computer, and will either get them himself or ask the team to do it for him. The files will take 2D8 minuets to transfer to whatever external dive gets used.

Amount of people on site:
Any of the random areas that the team decides to look will have 1D4 or 1D6 worth of people
Surgery – there is currently 3-5 doctors and nurses working on a patient, and 1D3 more small teams like this
Radiation – 1D3+1 people in here, a doctor/nurse and someone getting scanned or waiting
Morgue – 2D4 bodys, and 1D3+1 staff
Emergency – 30-50 patients, 2D6 staff

Use the stats from the book for police, there is 1D4+1 cars at each entrance, each car has 2 members. They have body armour (2 sets, 1D8+5 damage reduction) and an assault rifle in the car, but are only holding their pistols or the shotgun from the car (1 per car).
If fired upon the police will take cover behind either their cars or the nearest wall and then return fire, if the firefight lasts more than 3 rounds one of the police members from each car will attempt to grab the assault rifle and the body armour. If fired upon with assault rifles, machine guns, or grenades the police will attempt to grab the assault rifle and armour. Back up is called for immediately and will arrive within 2D12+5 rounds. This will be a SWAT team and more police cars.

Helicopter Landing Pad:
Once the helicopter is called for it will arrive in 2D6+2 rounds. If any of the team members that are on more than 15 life attempt to get on, they will be stopped, if they keep pushing the helicopter crew will fire upon them. Once both John and Jane are on board the helicopter will take off and return to base.

End phase:
Well the team is now left out in the middle of the zombie apocalypse that they have sort of caused (good work jerks) and depending upon what has occurred might get another mission from Umbrella. But most likely SWAT is on their way and the team is in a bit of trouble.


1 comment:

  1. I so wasn't infected upon entry. My tin foil hat totally kept me safe.