Saturday, 5 July 2014

Changing risen from the sands part 3



So now that I have set up the adventure and done the travel part its time to get into the actual pyramid itself right? So what I am doing here is the first few parts of the pyramid that lead into the false tomb (oh, spoilers there I guess)


So if the players follow the map they arrive at the outer temple of the pyramid (this is the part that has the new line drawn onto it, not if they followed the original line). If they follow the original line to the back of the pyramid they find that it has been closed up and that they cant actually find the way in (a architecture roll can be attempted, this roll will be at -5 because the way hasn’t been travelled to in hundreds of years)

So anyway, onto the outer temple. (before I begin though, I should say that I wont be placing the distances or room dimensions in here unless they directly relate to something that is happening within the room)



OUTER TEMPLE:

1 A rectangular building with two rows of large limestone columns. There are old hieroglyphics along the walls, they tell the story of the pharaohs life. The is also a passageway directly ahead. Three dead bodies are found here on the ground in the middle of the room. They still have all their equipment on them. Their skin has shrunken and dried upon them and it looks at though all moister has been removed from them. Disturbing these bodies in anyway causes the dried flesh to crack, break off, and float into the air. A save-vs-poison must be made by anyone within 20ft of the bodies, if failed they begin to get thirsty in 1D3 hours. This makes them -2 to any thing that they attempt to do. Drinking any type of liquid forces another save-vs-poison, if this one is failed they loose 1D3 CON and SRT permanently. This occurs every 1D3 hours, until remove curse is cast upon them.
The bodies each have:
Backpack, crowbar, 3x iron spikes, mallet, black and tackle, 2x holy water, 1 days iron rations, 2x empty water skins, bed roll, chalk, candles, leather armour, knife, club/sword (1D6), 1D8 (3) SP, 3D6 (11) CP

2 A roughly triangular room that has two limestone columns, there are large partially decayed tapestries hanging off the columns, they are depicting the pharaoh in his prime standing above his many followers and worshippers. A passageway ahead can be seen though and into quite easily (see 3) this passageway is flanked by two Anubis guardian statues and two large jackal statues. The guardians are holding a large khopesh and have dark black obsidian eyes. If anyone tries to walk through they animate and block the way and speak
“What walks on four legs in the morning, two all day, and three in the evening?”
The answer is “man”
Answering the riddle correctly has the statues step aside and allow safe passage into the walkway. Trying to rush past causes them to attack, if you do make it past the Anubis statues the large jackal statues animate and chase you down (see 2A for more info). If you choose to not answer the riddle and leave the outer temple then the statues return to their original positions. If the players come back, feel free to change the riddle (just make sure it isn’t any of the other found within this little adventure).

2A A pressure plate here triggers a trap that causes the passway to between 1 and 2, and 2 and 3 to close (just beyond the jackal statues). If anyone is caught under the door a save-vs-breath weapon is required. If failed part of you is crushed and you take 5D12 damage, if passed roll 1D6, on a 1-3 you dive backwards, on a 4-6 you dive forward out of the doorway. If for some reason you manage to survive being crushed by the door when it is taken off you make a save-vs-death, if failed you are dead, if the door is on you for longer than an hour you automatically die when its removed. If longer then two hours you die from slowly bleeding out. The jackal statues will trigger this trap if someone races past them and hasn’t answered the riddle or triggered the trap themselves.

3 Shafts of sunlight shine dwon from cracks and holes that have appeared over time in the roof. It is a little over 10ft high in most places along this tunnel. Those holes are wide enough to provide light, but nothing larger than a tiny creature could pass through these holes. The tunnel has a slight incline (architecture +1 roll to discover) that is heading uphill. About halfway down the tunnel is a giant boulder trap. It is triggered via a pressure plate and the boulder comes from a chute 40-50ft in front of the characters. It is about 8-9ft in diameter and does 12D6 damage to anyone it catches in its path. It can be outran, or an attempt to dodge it can be made (grab the roof or hide in the small gap either side of the tunnel as it goes past) if this is done a save-vs-breath weapon can be made for half damage.

THE PYRAMID 

5 A pair of heavy doors carved form sandstone with some hieroglyphics carved into it saying
“The bigger I get, the less there is. What am I?”
The answer is “a hole”
This is actually a warning for what is on the other side of the door, which is a pit trap. The door can be pushed open with an open doors test at -3, two people can get next to each other to open the doors and add to the roll that is to be made. The pit trap on the other side of the door is 30ft deep and is 10ft wide, if anyone falls into this trap they take 3D6 damage from the fall.
Carved above the door is some more hieroglyphics which say
“All men who shall enter this my tomb shall be subject to judgment and an end shall be made for him, I shall seize his neck like a bird, I shall cast the fear of myself into him”
Write this down and pass it to the player who deciphered the hieroglyphics, if this is read aloud then the pharaoh will awaken if anyone steeps past the threshold of the doors here, this means that when/if they actually find the main crypt then the pharaoh will be awake.

6 Ten limestone columns surround this room with small 2ft tall wooden ushabti at their base. There is hieroglyphics above them leading around the limestone columns, the writing says
“I have no legs or arms, but I still eat with a pork everyday”
The answer is “snake”
If the riddle is answered the ushabti will break open or transform into snakes, these snakes come out to attack the answerer of the riddle.
There is also a stone sarcophagus in the centre of the room. It is actually a mimic that will wait until someone touches it or more than two people are within 5ft of it to attack.
there are two secret doors that can be found with a searching roll at -1

7 A large black granite statue of the pharaoh stands in the centre of the room. Behind the statue is a false door with a painting of Anubis standing over a man in a boat travelling down a river. All of this is surrounded by various prayers. The false door is actually a secret door, and one of the prayers is actually a remove curse spell. The remove curse spell can be removed from the wall with an architecture roll, the tablet would end up weighing about 500 pounds, which is equal to +4 encumbrance points and the person carrying it can’t hold onto anything else. The secret door can be found with a search roll at -2.

8A A large black stature of Set (god of darkness and storms) stands in the middle of the room. The base of the statue has a hidden compartment that contains a small black pouch. Inside the pouch is 3 small black balls. Theses balls are balls of darkness, and when broken (which can be done with a little bit of pressure) work as though someone had cast a darkness spell with 60ft diameter on the place where the ball is.

8B A large white statue of Ra (god of sun) stands in the middle of the room. The base of the statue has a hidden compartment that contains a scroll of searing light. The compartment is also trapped with a curse of blindness. A successful tinker roll at -1 will deactivate the trap.

9 Surrounded by heaped treasure and offering is an elaborately decorated sarcophagus. There are 8 skeletons surrounding the sarcophagus with none of them on the front side. They snap to attention when anyone enters the room and one of the skeletons at the head of the sarcophagus says
“The man who makes it doesn’t want it, the man who wants it doesn’t use it, the man who uses it doesn’t know he is using it”
The answer is “coffin”
If answered correctly the lid opens and the mummy is revealed. Inside of the sarcophagus is 4 stone jars which contain various spices and body parts of the mummy. When the mummy is revealed it does nothing until someone attempts to move it or any of the random treasure within the room, it will then attack the first person to touch it or the tressure. The skeletons will also attack anyone that is attempting to loot the room or sarcophagus.




So that is it for this post and some more will be up in a few days time, so let me know what you think

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