Saturday, 1 November 2014

mirror weapons and armour


so i went out bush a few weeks ago and i started reading a book ( the black prism ) which i actually liked a lot, the magic system was cool (based off of light and the colour spectrum) and there was this cool sort of idea that people had come up with for regular dudes to help deal with this magic. it was mirror armour and mirror weapons, the basics of the idea is that the mirror armour reflects the light which stops the magic from working. i thought this was cool, and i have come up with the following for it to work within my game

mirror weapons and armour:
these highly polished pieces of steal have been made specifically to help fight against magic users of all cast and creed. the steal itself is a special composite of normal steal and sidion (a highly reflective metal). sidion is a rare metal to find over in the west, but it is said to be plentiful in the far south east.


mirror armour
cost - 2500sp
AC - 16
bonus - when a spell is directed at you (not counting cone like effects) it has a 25% chance of not actually working, this effect counts for both friendly and enemy magic.

mirror weapons
cost - double weapon cost
bonus - when attacking someone with magic protecting them (eg shield) you have a 25% chance of actually being able to ignore any bonus to AC that their magic is providing them.
bonus 2 - if you successfully hit a magic user or cleric that has cast a protective spell and do damage equal to or more than half of their CON score, then those spells are countered and are no longer in play.


i will come up with an idea about full sidion weapons at a later date

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